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QUREO Coding – Visual (Stratch) Program

  • James Onganga image

    By - James Onganga

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Learning Area Requirements

CategoryRequirement / Condition
EligibilityLearners from Grade 4–6 (9–12 years).
Baseline SkillsBasic reading/writing in English; familiarity with mouse/keyboard.
DevicesLaptop, tablet, or computer lab access (can be shared at school level).
InternetPreferred for online learning.
Time Commitment2–3 sessions per week, 40 minutes per session, following school timetable.
SupportTeacher facilitators trained through Elimu Pepe; parental encouragement at home.

Learning Area Description

This is a year-long coding program designed for learners in lower primary and upper primary (Grades 4 – 6). It introduces learners to block-based programminggame design, and computational thinking in a progressive, term-by-term structure.

Learners explore coding through interactive projects, problem-solving activities, and creative digital storytelling. By the end of the academic year, they will have built a portfolio of projects including animations, quizzes, and simple games.

The course is aligned with Kenya’s Competency-Based Education (CBE) by fostering creativity, collaboration, critical thinking, and digital literacy.

Learning Area Outcomes

By the end of the year, learners will be able to:

  1. Programming Fundamentals

    • Use block-based programming to apply concepts such as loops, conditionals, variables, functions, and events.

    • Debug and refine their own code.

  2. Game & Project Development

    • Create 3–5 working digital projects (games, animations, interactive quizzes).

    • Present a final showcase project in Term 3.

  3. Computational Thinking

    • Break problems into steps, apply logic, and design structured solutions.

    • Practice persistence and creativity in solving coding challenges.

  4. Typing & Digital Literacy

    • Improve typing accuracy and speed.

    • Develop digital confidence (safe internet use, basic file management).

  5. Collaboration & Creativity

    • Work individually and in teams on coding challenges.

    • Present projects to peers, teachers, and parents.

  6. Portfolio & Certification

    • Build a personal coding portfolio on Elimu Pepe.

    • Receive a Sprix–LoHo Coding Certificate at the end of the academic year for 80% and above performance.

Learning Area Curriculum

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